There are ofcourse various small Engines for creating 2D fighting games, though I feel they are all limited and not open source to edit for your needs. For that I am creating the solutions for various things, such as input, combo creation, ability, collision, shadow, animation systems. My current goal is to prepare a very detailed Template that people can create their own Fighting Game upon and it should not only have all Mugen features, but it's functions mimiced too, so a Mugen Dev can feel at home as much as possible. I am an old Mugen dev (like, 10 years ago and so) and I decided to move to Unreal 4. Though I have worked on 3D before, at the moment I am focused on the 2D part. I am a simple UE4 Dev that is currently working on a Template where people can create their own fighting games as easy as possible by using Unreal 4.
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